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scenedescription/sdx/x3d/Text.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_TEXT_H
9#define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_TEXT_H
10
13
15
16namespace Ocean
17{
18
19namespace SceneDescription
20{
21
22namespace SDX
23{
24
25namespace X3D
26{
27
28/**
29 * This class implements a x3d text node.
30 * @ingroup scenedescriptionsdxx3d
31 */
32class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT Text : virtual public X3DGeometryNode
33{
34 public:
35
36 /**
37 * Creates a x3d cylinder node.
38 * @param environment Node environment
39 */
40 explicit Text(const SDXEnvironment* environment);
41
42 protected:
43
44 /**
45 * Specifies the node type and the fields of this node.
46 * @return Unique node specification of this node
47 */
49
50 /**
51 * Event function to inform the node that it has been initialized and can apply all internal values to corresponding rendering objects.
52 * @see SDXNode::onInitialize().
53 */
54 void onInitialize(const Rendering::SceneRef& scene, const Timestamp timestamp) override;
55
56 /**
57 * Event function to inform the node about a changed field.
58 * @see SDXNode::onFieldChanged().
59 */
60 void onFieldChanged(const std::string& fieldName) override;
61
62 /**
63 * Returns the address of the most derived object.
64 * @see Node::objectAddress().
65 */
66 size_t objectAddress() const override;
67
68 /**
69 * Applies the string field.
70 */
71 void applyString(Rendering::Text& text) const;
72
73 protected:
74
75 /// FontStyle field.
77
78 /// Lenght field.
80
81 /// MaxExtent field.
83
84 /// String field.
86
87 /// LineBounds field.
89
90 /// Origin field.
92
93 /// TextBounds field.
95
96 /// Solid filed.
98};
99
100}
101
102}
103
104}
105
106}
107
108#endif // META_OCEAN_SCENEDESCRIPTION_SDX_X3D_TEXT_H
This class is the base class for all texts.
Definition rendering/Text.h:39
This class implements a node specification object.
Definition scenedescription/Node.h:77
This class implements a x3d text node.
Definition scenedescription/sdx/x3d/Text.h:33
void applyString(Rendering::Text &text) const
Applies the string field.
MultiVector2 lineBounds_
LineBounds field.
Definition scenedescription/sdx/x3d/Text.h:88
MultiString string_
String field.
Definition scenedescription/sdx/x3d/Text.h:85
SingleFloat maxExtent_
MaxExtent field.
Definition scenedescription/sdx/x3d/Text.h:82
SingleVector2 textBounds_
TextBounds field.
Definition scenedescription/sdx/x3d/Text.h:94
Text(const SDXEnvironment *environment)
Creates a x3d cylinder node.
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
size_t objectAddress() const override
Returns the address of the most derived object.
SingleBool solid_
Solid filed.
Definition scenedescription/sdx/x3d/Text.h:97
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
SingleVector3 origin_
Origin field.
Definition scenedescription/sdx/x3d/Text.h:91
MultiFloat length_
Lenght field.
Definition scenedescription/sdx/x3d/Text.h:79
SingleNode fontStyle_
FontStyle field.
Definition scenedescription/sdx/x3d/Text.h:76
This class implements an abstract x3d geometry node.
Definition X3DGeometryNode.h:31
This class implements a node environment container.
Definition SDXNode.h:62
This class implements a timestamp.
Definition Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition Accessor.h:15