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scenedescription/sdx/x3d/Switch.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SWITCH_H
9#define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SWITCH_H
10
13
14namespace Ocean
15{
16
17namespace SceneDescription
18{
19
20namespace SDX
21{
22
23namespace X3D
24{
25
26/**
27 * This class implements a x3d switch node.
28 * @ingroup scenedescriptionsdxx3d
29 */
30class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT Switch : virtual public X3DGroupingNode
31{
32 public:
33
34 /**
35 * Creates a new x3d switch node.
36 * @param environment Node environment
37 */
38 explicit Switch(const SDXEnvironment* environment);
39
40 protected:
41
42 /**
43 * Specifies the node type and the fields of this node.
44 * @return Unique node specification of this node
45 */
47
48 /**
49 * Event function to inform the node that it has been initialized and can apply all internal values to corresponding rendering objects.
50 * @see SDXNode::onInitialize().
51 */
52 void onInitialize(const Rendering::SceneRef& scene, const Timestamp timestamp) override;
53
54 /**
55 * Explicit changing event function for node fields.
56 * @see X3DNode::onFieldChanging().
57 */
58 bool onFieldChanging(const std::string& fieldName, const Field& field) override;
59
60 /**
61 * Event function to inform the node about a changed field.
62 * @see SDXNode::onFieldChanged().
63 */
64 void onFieldChanged(const std::string& fieldName) override;
65
66 /**
67 * Returns the address of the most derived object.
68 * @see Node::objectAddress().
69 */
70 size_t objectAddress() const override;
71
72 protected:
73
74 /// WhichChoice field.
76};
77
78}
79
80}
81
82}
83
84}
85
86#endif // META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SWITCH_H
This class is the base class for all scene description fields.
Definition Field.h:36
This class implements a node specification object.
Definition scenedescription/Node.h:77
This class implements a x3d switch node.
Definition scenedescription/sdx/x3d/Switch.h:31
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
SingleInt whichChoice_
WhichChoice field.
Definition scenedescription/sdx/x3d/Switch.h:75
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
size_t objectAddress() const override
Returns the address of the most derived object.
Switch(const SDXEnvironment *environment)
Creates a new x3d switch node.
bool onFieldChanging(const std::string &fieldName, const Field &field) override
Explicit changing event function for node fields.
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
This class implements an abstract x3d grouping node.
Definition X3DGroupingNode.h:34
This class implements a node environment container.
Definition SDXNode.h:62
This class implements a timestamp.
Definition Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition Accessor.h:15