8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SPHERE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SPHERE_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d sphere node.
Definition: scenedescription/sdx/x3d/Sphere.h:31
Sphere(const SDXEnvironment *environment)
Creates a new sphere node.
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
SingleBool solid_
Solid field.
Definition: scenedescription/sdx/x3d/Sphere.h:66
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
SingleFloat radius_
Radius field.
Definition: scenedescription/sdx/x3d/Sphere.h:63
size_t objectAddress() const override
Returns the address of the most derived object.
This class implements an abstract x3d geometry node.
Definition: X3DGeometryNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15