Ocean
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scenedescription/sdx/x3d/Shape.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SHAPE_H
9#define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SHAPE_H
10
13
14namespace Ocean
15{
16
17namespace SceneDescription
18{
19
20namespace SDX
21{
22
23namespace X3D
24{
25
26/**
27 * This class implements a x3d shape node.
28 * @ingroup scenedescriptionsdxx3d
29 */
30class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT Shape : virtual public X3DShapeNode
31{
32 public:
33
34 /**
35 * Creates a new x3d shape node.
36 * @param environment Node environment
37 */
38 explicit Shape(const SDXEnvironment* environment);
39
40 protected:
41
42 /**
43 * Specifies the node type and the fields of this node.
44 * @return Unique node specification of this node
45 */
47
48 /**
49 * Returns the address of the most derived object.
50 * @see Node::objectAddress().
51 */
52 size_t objectAddress() const override;
53};
54
55}
56
57}
58
59}
60
61}
62
63#endif // META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SHAPE_H
This class implements a node specification object.
Definition scenedescription/Node.h:77
This class implements a x3d shape node.
Definition scenedescription/sdx/x3d/Shape.h:31
size_t objectAddress() const override
Returns the address of the most derived object.
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
Shape(const SDXEnvironment *environment)
Creates a new x3d shape node.
This class implements an abstract x3d shape node.
Definition X3DShapeNode.h:34
This class implements a node environment container.
Definition SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition Accessor.h:15