8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SHADER_PROGRAM_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SHADER_PROGRAM_H
19 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d shader program node.
Definition: scenedescription/sdx/x3d/ShaderProgram.h:36
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
ShaderProgram(const SDXEnvironment *environment)
Creates a new shader program node.
SingleString type_
Type field.
Definition: scenedescription/sdx/x3d/ShaderProgram.h:62
size_t objectAddress() const override
Returns the address of the most derived object.
This class implements an abstract x3d node.
Definition: X3DNode.h:48
This class implements an abstract x3d programmable shader object.
Definition: X3DProgrammableShaderObject.h:32
This class implements an abstract x3d url object.
Definition: X3DUrlObject.h:35
This class implements a node environment container.
Definition: SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15