8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_LOD_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_LOD_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d LOD node.
Definition: scenedescription/sdx/x3d/LOD.h:31
MultiFloat range_
Range field.
Definition: scenedescription/sdx/x3d/LOD.h:78
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
SingleVector3 center_
Center field.
Definition: scenedescription/sdx/x3d/LOD.h:72
size_t objectAddress() const override
Returns the address of the most derived object.
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
SingleInt levelChanged_
Level_changed field.
Definition: scenedescription/sdx/x3d/LOD.h:69
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
LOD(const SDXEnvironment *environment)
Creates a new x3d LOD node.
SingleBool forceTransitions_
ForceTransitions field.
Definition: scenedescription/sdx/x3d/LOD.h:75
This class implements an abstract x3d grouping node.
Definition: X3DGroupingNode.h:34
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15