8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_CYLINDER_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_CYLINDER_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d cylinder node.
Definition: scenedescription/sdx/x3d/Cylinder.h:31
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
SingleFloat radius_
Radius field.
Definition: scenedescription/sdx/x3d/Cylinder.h:69
size_t objectAddress() const override
Returns the address of the most derived object.
SingleBool top_
Top field.
Definition: scenedescription/sdx/x3d/Cylinder.h:78
SingleBool solid_
Solid field.
Definition: scenedescription/sdx/x3d/Cylinder.h:75
Cylinder(const SDXEnvironment *environment)
Creates a x3d cylinder node.
SingleBool side_
Side field.
Definition: scenedescription/sdx/x3d/Cylinder.h:72
SingleBool bottom_
Bottom field.
Definition: scenedescription/sdx/x3d/Cylinder.h:63
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
SingleFloat height_
Height field.
Definition: scenedescription/sdx/x3d/Cylinder.h:66
This class implements an abstract x3d geometry node.
Definition: X3DGeometryNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15