8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_CONE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_CONE_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d cone node.
Definition: scenedescription/sdx/x3d/Cone.h:31
SingleBool solid_
Solid field.
Definition: scenedescription/sdx/x3d/Cone.h:75
SingleFloat height_
Height field.
Definition: scenedescription/sdx/x3d/Cone.h:69
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
SingleBool side_
Side field.
Definition: scenedescription/sdx/x3d/Cone.h:72
size_t objectAddress() const override
Returns the address of the most derived object.
SingleBool bottom_
Bottom field.
Definition: scenedescription/sdx/x3d/Cone.h:63
SingleFloat bottomRadius_
BottomRadius field.
Definition: scenedescription/sdx/x3d/Cone.h:66
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
Cone(const SDXEnvironment *environment)
Creates a new cone.
This class implements an abstract x3d geometry node.
Definition: X3DGeometryNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15