8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_BACKGROUND_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_BACKGROUND_H
19 namespace SceneDescription
std::vector< std::string > Values
Definition of a vector holding the single values.
Definition: Field1D.h:122
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d background node.
Definition: scenedescription/sdx/x3d/Background.h:33
MultiString leftUrl_
LeftUrl field.
Definition: scenedescription/sdx/x3d/Background.h:92
size_t objectAddress() const override
Returns the address of the most derived object.
MultiString backUrl_
BackUrl field.
Definition: scenedescription/sdx/x3d/Background.h:83
Background(const SDXEnvironment *environment)
Creates a new x3d background node.
~Background() override
Destructs a background object.
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
SingleFloat transparency_
Transparency field.
Definition: scenedescription/sdx/x3d/Background.h:101
MultiString rightUrl_
RightUrl field.
Definition: scenedescription/sdx/x3d/Background.h:95
MultiString topUrl_
TopUrl field.
Definition: scenedescription/sdx/x3d/Background.h:98
MultiString frontUrl_
FrontUrl field.
Definition: scenedescription/sdx/x3d/Background.h:89
MultiString bottomUrl_
BottomUrl field.
Definition: scenedescription/sdx/x3d/Background.h:86
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
Rendering::TexturesRef createTextures(const MultiString::Values &urls) const
Creates a textures object by given texture urls.
This class implements an abstract x3d background node.
Definition: X3DBackgroundNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15