Ocean
rendering/glescenegraph/quest/Quest.h
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1 /*
2  * Copyright (c) Meta Platforms, Inc. and affiliates.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #ifndef META_OCEAN_RENDERING_GLES_QUEST_QUEST_H
9 #define META_OCEAN_RENDERING_GLES_QUEST_QUEST_H
10 
12 
13 namespace Ocean
14 {
15 
16 namespace Rendering
17 {
18 
19 namespace GLESceneGraph
20 {
21 
22 namespace Quest
23 {
24 
25 #if defined(OCEAN_RUNTIME_STATIC) || defined(_ANDROID)
26 
27 /**
28  * Registers this rendering engine at the global engine manager.
29  * This function calls GLESEngine::registerEngine() only.
30  * @ingroup renderinggles
31  */
33 
34 #endif // OCEAN_RUNTIME_STATIC
35 
36 }
37 
38 }
39 
40 }
41 
42 }
43 
44 #endif // META_OCEAN_RENDERING_GLES_QUEST_QUEST_H
void registerGLESceneGraphEngine()
Registers this rendering engine at the global engine manager.
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15