Ocean
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rendering/glescenegraph/quest/Quest.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_RENDERING_GLES_QUEST_QUEST_H
9#define META_OCEAN_RENDERING_GLES_QUEST_QUEST_H
10
12
13namespace Ocean
14{
15
16namespace Rendering
17{
18
19namespace GLESceneGraph
20{
21
22namespace Quest
23{
24
25#if defined(OCEAN_RUNTIME_STATIC) || defined(_ANDROID)
26
27/**
28 * Registers this rendering engine at the global engine manager.
29 * This function calls GLESEngine::registerEngine() only.
30 * @ingroup renderinggles
31 */
33
34#endif // OCEAN_RUNTIME_STATIC
35
36}
37
38}
39
40}
41
42}
43
44#endif // META_OCEAN_RENDERING_GLES_QUEST_QUEST_H
void registerGLESceneGraphEngine()
Registers this rendering engine at the global engine manager.
The namespace covering the entire Ocean framework.
Definition Accessor.h:15