Ocean
rendering/glescenegraph/android/Android.h
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifndef META_OCEAN_RENDERING_GLES_ANDROID_ANDROID_H
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#define META_OCEAN_RENDERING_GLES_ANDROID_ANDROID_H
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#include "
ocean/rendering/glescenegraph/GLESceneGraph.h
"
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namespace
Ocean
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{
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namespace
Rendering
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{
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namespace
GLESceneGraph
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{
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namespace
Android
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{
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#if defined(OCEAN_RUNTIME_STATIC)
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/**
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* Registers this rendering engine at the global engine manager.
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* This function calls GLESEngine::registerEngine() only.
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* @ingroup renderinggles
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*/
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void
registerGLESceneGraphEngine
();
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#endif
// OCEAN_RUNTIME_STATIC
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}
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}
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}
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}
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#endif
// META_OCEAN_RENDERING_GLES_ANDROID_ANDROID_H
GLESceneGraph.h
Ocean::Rendering::GLESceneGraph::Android::registerGLESceneGraphEngine
void registerGLESceneGraphEngine()
Registers this rendering engine at the global engine manager.
Ocean
The namespace covering the entire Ocean framework.
Definition:
Accessor.h:15
impl
ocean
rendering
glescenegraph
android
Android.h
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