8 #ifndef META_OCEAN_PLATFORM_GL_GL_FRAMEBUFFER_H
9 #define META_OCEAN_PLATFORM_GL_GL_FRAMEBUFFER_H
42 inline unsigned int width()
const;
48 inline unsigned int height()
const;
54 inline GLenum internalFormat()
const;
63 virtual bool resize(
const unsigned int width,
const unsigned int height,
const GLenum internalFormat = GL_RGBA8);
117 framebufferWidth(0u),
118 framebufferHeight(0u),
119 framebufferInternalFormat(0u)
126 framebufferWidth(0u),
127 framebufferHeight(0u),
128 framebufferInternalFormat(0u)
PixelFormat
Definition of all pixel formats available in the Ocean framework.
Definition: Frame.h:183
This class implements the base class for all object which have an associated context.
Definition: ContextAssociated.h:31
This class encapsulates an OpenGL context.
Definition: platform/gl/Context.h:29
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15