8 #ifndef META_OCEAN_RENDERING_GLES_ANDROID_GLES_WINDOW_FRAMEBUFFER_H
9 #define META_OCEAN_RENDERING_GLES_ANDROID_GLES_WINDOW_FRAMEBUFFER_H
24 namespace GLESceneGraph
This class implements the engine for Android platforms.
Definition: GLESEngineAndroid.h:31
This class is the base class for all GLESceneGraph window framebuffers for Android (not Oculus) platf...
Definition: android/GLESWindowFramebuffer.h:37
GLESWindowFramebuffer()
Creates a new AGLESceneGraph window framebuffer.
bool initializeContext() override
Initialize the OpenGL ES dispaly and context.
~GLESWindowFramebuffer() override
Destructs a AGLESceneGraph window framebuffer.
This class implements a base for all GLESceneGraph framebuffers.
Definition: rendering/glescenegraph/GLESFramebuffer.h:34
This class is the base class for all window framebuffers.
Definition: rendering/WindowFramebuffer.h:55
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15