8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_VIEWPOINT_NODE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_VIEWPOINT_NODE_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an abstract x3d bindable node.
Definition: X3DBindableNode.h:31
This class implements an abstract x3d viewpoint node.
Definition: X3DViewpointNode.h:31
SingleVector3 position_
Position field.
Definition: X3DViewpointNode.h:63
SingleRotation orientation_
Orientation field.
Definition: X3DViewpointNode.h:60
SingleVector3 centerOfRotation_
CenterOfRotation field.
Definition: X3DViewpointNode.h:51
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
X3DViewpointNode(const SDXEnvironment *environment)
Creates a new abstract x3d viewpoint node.
SingleString description_
Description field.
Definition: X3DViewpointNode.h:54
SingleBool retainUserOffsets_
RetainUserOffsets field.
Definition: X3DViewpointNode.h:66
SingleBool jump_
Jump field.
Definition: X3DViewpointNode.h:57
This class implements a node environment container.
Definition: SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15