8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SOUND_SOURCE_NODE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SOUND_SOURCE_NODE_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an abstract x3d sound source node.
Definition: X3DSoundSourceNode.h:31
X3DSoundSourceNode(const SDXEnvironment *environment)
Creates a new abstract x3d sound source node.
SingleFloat pitch_
Pitch field.
Definition: X3DSoundSourceNode.h:51
SingleTime durationChanged_
Duration_changed field.
Definition: X3DSoundSourceNode.h:54
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
SingleString description_
Description field.
Definition: X3DSoundSourceNode.h:48
This class implements an abstract x3d time dependent node.
Definition: X3DTimeDependentNode.h:35
This class implements a node environment container.
Definition: SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15