Ocean
X3DSoundSourceNode.h
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1 /*
2  * Copyright (c) Meta Platforms, Inc. and affiliates.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SOUND_SOURCE_NODE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SOUND_SOURCE_NODE_H
10 
13 
14 namespace Ocean
15 {
16 
17 namespace SceneDescription
18 {
19 
20 namespace SDX
21 {
22 
23 namespace X3D
24 {
25 
26 /**
27  * This class implements an abstract x3d sound source node.
28  * @ingroup scenedescriptionsdxx3d
29  */
30 class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT X3DSoundSourceNode : virtual public X3DTimeDependentNode
31 {
32  protected:
33 
34  /**
35  * Creates a new abstract x3d sound source node.
36  */
37  X3DSoundSourceNode(const SDXEnvironment* environment);
38 
39  /**
40  * Registers the fields of this node.
41  * @param specification Node specification receiving the field informations
42  */
43  void registerFields(NodeSpecification& specification);
44 
45  protected:
46 
47  /// Description field.
49 
50  /// Pitch field.
52 
53  /// Duration_changed field.
55 };
56 
57 }
58 
59 }
60 
61 }
62 
63 }
64 
65 #endif // META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SOUND_SOURCE_NODE_H
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an abstract x3d sound source node.
Definition: X3DSoundSourceNode.h:31
X3DSoundSourceNode(const SDXEnvironment *environment)
Creates a new abstract x3d sound source node.
SingleFloat pitch_
Pitch field.
Definition: X3DSoundSourceNode.h:51
SingleTime durationChanged_
Duration_changed field.
Definition: X3DSoundSourceNode.h:54
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
SingleString description_
Description field.
Definition: X3DSoundSourceNode.h:48
This class implements an abstract x3d time dependent node.
Definition: X3DTimeDependentNode.h:35
This class implements a node environment container.
Definition: SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15