8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_SHAPE_NODE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_SHAPE_NODE_H
18 namespace SceneDescription
This class is the base class for all scene description fields.
Definition: Field.h:36
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an abstract x3d bounded object.
Definition: X3DBoundedObject.h:33
This class implements an abstract x3d child node.
Definition: X3DChildNode.h:31
This class implements an abstract x3d shape node.
Definition: X3DShapeNode.h:34
~X3DShapeNode() override
Destructs a x3d shape node.
SingleNode appearance_
Appearance field.
Definition: X3DShapeNode.h:71
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
SingleNode geometry_
Geometry field.
Definition: X3DShapeNode.h:74
bool onFieldChanging(const std::string &fieldName, const Field &field) override
Explicit changing event function for node fields.
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
X3DShapeNode(const SDXEnvironment *environment)
Creates a new abstract x3d shape node.
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15