8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_SHADER_NODE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_SHADER_NODE_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an abstract x3d appearance child node.
Definition: X3DAppearanceChildNode.h:31
This class implements an abstract x3d shader node.
Definition: X3DShaderNode.h:31
SingleBool isValid_
IsValid field.
Definition: X3DShaderNode.h:55
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
SingleBool isSelected_
IsSelected.
Definition: X3DShaderNode.h:52
X3DShaderNode(const SDXEnvironment *environment)
Creates a new abstract x3d shader node.
SingleString language_
Language field.
Definition: X3DShaderNode.h:58
SingleBool activate_
Activate field.
Definition: X3DShaderNode.h:49
This class implements a node environment container.
Definition: SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15