Ocean
X3DSensorNode.h
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1 /*
2  * Copyright (c) Meta Platforms, Inc. and affiliates.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_SENSOR_NODE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_SENSOR_NODE_H
10 
13 
14 namespace Ocean
15 {
16 
17 namespace SceneDescription
18 {
19 
20 namespace SDX
21 {
22 
23 namespace X3D
24 {
25 
26 /**
27  * This class implements an abstract x3d sensor node.
28  * @ingroup scenedescriptionsdxx3d
29  */
30 class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT X3DSensorNode : virtual public X3DChildNode
31 {
32  protected:
33 
34  /**
35  * Creates an abstract x3d sensor node.
36  * @param environment Node environment
37  */
38  explicit X3DSensorNode(const SDXEnvironment* environment);
39 
40  /**
41  * Registers the fields of this node.
42  * @param specification Node specification receiving the field informations
43  */
44  void registerFields(NodeSpecification& specification);
45 
46  protected:
47 
48  /// Enabled field.
50 };
51 
52 }
53 
54 }
55 
56 }
57 
58 }
59 
60 #endif // META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_SENSOR_NODE_H
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an abstract x3d child node.
Definition: X3DChildNode.h:31
This class implements an abstract x3d sensor node.
Definition: X3DSensorNode.h:31
X3DSensorNode(const SDXEnvironment *environment)
Creates an abstract x3d sensor node.
SingleBool enabled_
Enabled field.
Definition: X3DSensorNode.h:49
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
This class implements a node environment container.
Definition: SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15