8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_PROGRAMMABLE_SHADER_OBJECT_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_PROGRAMMABLE_SHADER_OBJECT_H
18 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an abstract x3d programmable shader object.
Definition: X3DProgrammableShaderObject.h:32
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
X3DProgrammableShaderObject(const SDXEnvironment *environment)
Creates a new x3d programmable shader object.
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements the base class for all SDX scene description nodes.
Definition: SDXNode.h:50
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15