Ocean
X3DNormalNode.h
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1 /*
2  * Copyright (c) Meta Platforms, Inc. and affiliates.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_NORMAL_NODE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_NORMAL_NODE_H
10 
13 
14 namespace Ocean
15 {
16 
17 namespace SceneDescription
18 {
19 
20 namespace SDX
21 {
22 
23 namespace X3D
24 {
25 
26 /**
27  * This class implements an abstract x3d normal node.
28  * @ingroup scenedescriptionsdxx3d
29  */
30 class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT X3DNormalNode : virtual public X3DGeometricPropertyNode
31 {
32  protected:
33 
34  /**
35  * Creates a new x3d normal node.
36  * @param environment Node environment
37  */
38  explicit X3DNormalNode(const SDXEnvironment* environment);
39 };
40 
41 }
42 
43 }
44 
45 }
46 
47 }
48 
49 #endif // META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_NORMAL_NODE_H
This class implements an abstract x3d geometric property node.
Definition: X3DGeometricPropertyNode.h:31
This class implements an abstract x3d normal node.
Definition: X3DNormalNode.h:31
X3DNormalNode(const SDXEnvironment *environment)
Creates a new x3d normal node.
This class implements a node environment container.
Definition: SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15