Ocean
X3DComposedGeometryNode.h
Go to the documentation of this file.
1 /*
2  * Copyright (c) Meta Platforms, Inc. and affiliates.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_COMPOSED_GEOMETRY_NODE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_COMPOSED_GEOMETRY_NODE_H
10 
13 
15 
16 namespace Ocean
17 {
18 
19 namespace SceneDescription
20 {
21 
22 namespace SDX
23 {
24 
25 namespace X3D
26 {
27 
28 /**
29  * This class implements an abstract x3d composed geometry node.
30  * @ingroup scenedescriptionsdxx3d
31  */
32 class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT X3DComposedGeometryNode : virtual public X3DGeometryNode
33 {
34  protected:
35 
36  /**
37  * Creates an abstract x3d composed geometry node.
38  * @param environment Node environment
39  */
40  explicit X3DComposedGeometryNode(const SDXEnvironment* environment);
41 
42  /**
43  * Destructs a x3d composed geometry node.
44  */
46 
47  /**
48  * Registers the fields of this node.
49  * @param specification Node specification receiving the field informations
50  */
51  void registerFields(NodeSpecification& specification);
52 
53  /**
54  * Event function to inform the node that it has been initialized and can apply all internal values to corresponding rendering objects.
55  * @see SDXNode::onInitialize().
56  */
57  void onInitialize(const Rendering::SceneRef& scene, const Timestamp timestamp) override;
58 
59  protected:
60 
61  /// Attrib field.
63 
64  /// Color field.
66 
67  /// Coord field.
69 
70  /// FogCoord field.
72 
73  /// Normal field.
75 
76  /// TexCoord field.
78 
79  /// CCW field.
81 
82  /// ColorPerVertex field.
84 
85  /// NormalPerVertex field.
87 
88  /// Solid field.
90 
91  /// Rendering vertex set
93 };
94 
95 }
96 
97 }
98 
99 }
100 
101 }
102 
103 #endif // META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_COMPOSED_GEOMETRY_NODE_H
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an abstract x3d composed geometry node.
Definition: X3DComposedGeometryNode.h:33
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
MultiNode attrib_
Attrib field.
Definition: X3DComposedGeometryNode.h:62
SingleBool colorPerVertex_
ColorPerVertex field.
Definition: X3DComposedGeometryNode.h:83
Rendering::VertexSetRef renderingVertexSet_
Rendering vertex set.
Definition: X3DComposedGeometryNode.h:92
SingleBool solid_
Solid field.
Definition: X3DComposedGeometryNode.h:89
X3DComposedGeometryNode(const SDXEnvironment *environment)
Creates an abstract x3d composed geometry node.
SingleBool normalPerVertex_
NormalPerVertex field.
Definition: X3DComposedGeometryNode.h:86
SingleNode color_
Color field.
Definition: X3DComposedGeometryNode.h:65
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
SingleNode texCoord_
TexCoord field.
Definition: X3DComposedGeometryNode.h:77
SingleNode coord_
Coord field.
Definition: X3DComposedGeometryNode.h:68
SingleBool ccw_
CCW field.
Definition: X3DComposedGeometryNode.h:80
SingleNode normal_
Normal field.
Definition: X3DComposedGeometryNode.h:74
SingleNode fogCoord_
FogCoord field.
Definition: X3DComposedGeometryNode.h:71
~X3DComposedGeometryNode() override
Destructs a x3d composed geometry node.
This class implements an abstract x3d geometry node.
Definition: X3DGeometryNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15