8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_BINDABLE_NODE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_BINDABLE_NODE_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an abstract x3d bindable node.
Definition: X3DBindableNode.h:31
X3DBindableNode(const SDXEnvironment *environment)
Creates a new abstract x3d bindable node.
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
SingleBool isBound_
IsBound field.
Definition: X3DBindableNode.h:57
SingleBool setBind_
Set_bind field.
Definition: X3DBindableNode.h:51
SingleTime bindTime_
BindTime field.
Definition: X3DBindableNode.h:54
This class implements an abstract x3d child node.
Definition: X3DChildNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15