8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_BACKGROUND_NODE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_X3D_BACKGROUND_NODE_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an abstract x3d background node.
Definition: X3DBackgroundNode.h:31
MultiFloat skyAngle_
SkyAngle field.
Definition: X3DBackgroundNode.h:67
SingleFloat transparency_
Transparency field.
Definition: X3DBackgroundNode.h:73
void registerFields(NodeSpecification &specification)
Registers the fields of this node.
MultiColor groundColor_
GroundColor field.
Definition: X3DBackgroundNode.h:64
MultiFloat groundAngle_
GroundAngle field.
Definition: X3DBackgroundNode.h:61
X3DBackgroundNode(const SDXEnvironment *environment)
Creats a new x3d background node.
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
MultiColor skyColor_
SkyColor field.
Definition: X3DBackgroundNode.h:70
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
This class implements an abstract x3d bindable node.
Definition: X3DBindableNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15