8 #ifndef META_OCEAN_PLATFORM_GL_VERTEX_BUFFER_H
9 #define META_OCEAN_PLATFORM_GL_VERTEX_BUFFER_H
66 bool bindToProgram(
const GLuint programId,
const std::string& attributeName,
const unsigned int elements)
const;
This class encapsulates an OpenGL context.
Definition: platform/gl/Context.h:29
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15