8 #ifndef META_OCEAN_PLATFORM_GL_VERTEX_ARRAY_H
9 #define META_OCEAN_PLATFORM_GL_VERTEX_ARRAY_H
70 explicit inline operator bool()
const;
99 inline VertexArray::operator bool()
const
101 return arrayId != 0u;
This class implements the base class for all object which have an associated context.
Definition: ContextAssociated.h:31
This class encapsulates an OpenGL context.
Definition: platform/gl/Context.h:29
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15