8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_TEXTURE_TRANSFORM_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_TEXTURE_TRANSFORM_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d multi texture transform node.
Definition: MultiTextureTransform.h:31
This class implements a x3d texture transform node.
Definition: TextureTransform.h:31
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
size_t objectAddress() const override
Returns the address of the most derived object.
SingleFloat rotation_
Rotation field.
Definition: TextureTransform.h:79
SingleVector2 center_
Center field.
Definition: TextureTransform.h:76
SingleVector2 scale_
Scale field.
Definition: TextureTransform.h:82
SingleVector2 translation_
Translation field.
Definition: TextureTransform.h:85
void applyTextureTransform()
Applies this texture transformation to all corresponding texture objects.
TextureTransform(const SDXEnvironment *environment)
Creates a new x3d texture transform node.
This class implements an abstract x3d texture transform node.
Definition: X3DTextureTransformNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15