8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SHADER_PART_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_SHADER_PART_H
20 namespace SceneDescription
std::pair< std::string, ShaderType > FilenamePair
Definition of a pair combining a filename with a shader type with.
Definition: rendering/ShaderProgram.h:86
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d composed shader node.
Definition: ComposedShader.h:39
This class implements a x3d shader part node.
Definition: ShaderPart.h:36
ShaderPart(const SDXEnvironment *environment)
Creates a new shader part node.
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
Rendering::ShaderProgram::FilenamePair filenamePair() const
Returns the pair of filename and shader type defined by this shader part.
size_t objectAddress() const override
Returns the address of the most derived object.
SingleString type_
Type field.
Definition: ShaderPart.h:76
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
This class implements an abstract x3d node.
Definition: X3DNode.h:48
This class implements an abstract x3d url object.
Definition: X3DUrlObject.h:35
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15