8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_PROXIMITY_SENSOR_NODE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_PROXIMITY_SENSOR_NODE_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a proximity sensor node.
Definition: ProximitySensor.h:31
ProximitySensor(const SDXEnvironment *environment)
Creates an abstract proximity sensor node.
SingleVector3 positionChanged_
Position_changed field.
Definition: ProximitySensor.h:69
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
Vector3 lastLocalTranslation_
Last local translation.
Definition: ProximitySensor.h:75
SingleRotation orientationChanged_
Orientation_changed field.
Definition: ProximitySensor.h:66
Quaternion lastLocalOrientation_
Last local orientation.
Definition: ProximitySensor.h:72
size_t objectAddress() const override
Returns the address of the most derived object.
SingleVector3 centerOfRotationChanged_
CenterOfRotation_changed field.
Definition: ProximitySensor.h:63
void onInsideBoundingBox(const Vector3 &translation, const Quaternion &orientation, const Timestamp timestamp) override
Event function for the new position and orientaiton inside the defined bounding box.
This class implements an abstract x3d envrionmental sensor node.
Definition: X3DEnvironmentalSensorNode.h:37
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15