8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_NORMAL_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_NORMAL_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d normal node.
Definition: Normal.h:31
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
MultiVector3 vector_
Vector field.
Definition: Normal.h:63
size_t objectAddress() const override
Returns the address of the most derived object.
Normal(const SDXEnvironment *environment)
Creates a new x3d normal node.
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
This class implements an abstract x3d normal node.
Definition: X3DNormalNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15