8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_MULTI_TEXTURE_TRANSFORM_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_MULTI_TEXTURE_TRANSFORM_H
17 namespace SceneDescription
This class is the base class for all scene description fields.
Definition: Field.h:36
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d multi texture transform node.
Definition: MultiTextureTransform.h:31
~MultiTextureTransform() override
Destructs a multi texture transform node.
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
size_t objectAddress() const override
Returns the address of the most derived object.
MultiTextureTransform(const SDXEnvironment *environment)
Creates a new x3d multi texture transform node.
bool onFieldChanging(const std::string &fieldName, const Field &field) override
Explicit changing event function for node fields.
MultiNode textureTransform_
TextureTransform field.
Definition: MultiTextureTransform.h:74
This class implements an abstract x3d texture transform node.
Definition: X3DTextureTransformNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15