8#ifndef META_OCEAN_PLATFORM_GL_MEMORY_FRAMEBUFFER_H
9#define META_OCEAN_PLATFORM_GL_MEMORY_FRAMEBUFFER_H
55 inline bool isBound()
const;
76 inline void unsetTargetFrame();
82 virtual bool resize(
const unsigned int width,
const unsigned int height,
const GLenum internalFormat = GL_RGBA8);
106 GLuint framebufferObjectId = 0u;
109 GLuint framebufferRenderBufferId = 0u;
112 GLuint framebufferIntermediateObjectId = 0u;
115 GLuint framebufferIntermediateRenderBufferId = 0u;
118 bool framebufferIsBound =
false;
This class implements Ocean's image class.
Definition Frame.h:1969
This class encapsulates an OpenGL context.
Definition platform/gl/Context.h:29
The namespace covering the entire Ocean framework.
Definition Accessor.h:15