8 #ifndef META_OCEAN_INTERACTION_JS_DEVICE_SAMPLE_H
9 #define META_OCEAN_INTERACTION_JS_DEVICE_SAMPLE_H
67 static inline const char* objectName();
79 return "DeviceSample";
This class implements a wrapper for a JavaScript DeviceSample object.
Definition: JSDeviceSample.h:28
static const char * objectName()
Returns the JavaScript name of this object.
Definition: JSDeviceSample.h:77
AccessorId
Definition of ids for individual accessors.
Definition: JSDeviceSample.h:38
@ AI_TIMESTAMP
The accessor for the size property, a number value.
Definition: JSDeviceSample.h:40
static void createFunctionTemplate()
Creates the function template and object template for this object.
FunctionId
Definition of ids for individual functions.
Definition: JSDeviceSample.h:49
@ FI_IS_DEVICE_IN_OBJECT
Definition: JSDeviceSample.h:50
@ FI_IS_OBJECT_IN_DEVICE
Definition: JSDeviceSample.h:51
@ FI_IS_VALID
Definition: JSDeviceSample.h:52
@ FI_IS_INVALID
Definition: JSDeviceSample.h:53
@ FI_HAS_OBJECT
Definition: JSDeviceSample.h:54
@ FI_ORIENTATION
Definition: JSDeviceSample.h:56
@ FI_TRANSFORMATION
Definition: JSDeviceSample.h:57
@ FI_POSITION
Definition: JSDeviceSample.h:55
This class implements the java script interaction library object.
Definition: JSLibrary.h:32
This class implements the base class for all native wrapper of JavaScript objects.
Definition: JSObject.h:31
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15