8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_INLINE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_INLINE_H
21 namespace SceneDescription
34 class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT
Inline :
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d inline node.
Definition: Inline.h:38
void unloadScenes()
Unloades all currently loaded scenes.
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
SDXSceneRef childScene() const
Returns a reference of the child scene.
Definition: Inline.h:107
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
SingleBool load_
Load field.
Definition: Inline.h:98
bool hasScenes_
State determining whether the inline node has loaded scenes.
Definition: Inline.h:101
size_t objectAddress() const override
Returns the address of the most derived object.
~Inline() override
Destructs a x3d inline node.
void loadScenes(const Timestamp ×tamp)
Loads all scenes specified in the url field.
Inline(const SDXEnvironment *environment)
Creates a new x3d inline node.
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
SDXSceneRef permanentScene_
Scene reference of a possible permanent scene object.
Definition: Inline.h:104
This class implements an abstract x3d bounded object.
Definition: X3DBoundedObject.h:33
This class implements an abstract x3d child node.
Definition: X3DChildNode.h:31
This class implements an abstract x3d url object.
Definition: X3DUrlObject.h:35
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15