This class implements a x3d image texture node.
Definition: ImageTexture.h:34
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
ImageTexture(const SDXEnvironment *environment)
Creates a new x3d image texture node.
size_t objectAddress() const override
Returns the address of the most derived object.
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
This class implements an abstract x3d texture 2D node.
Definition: X3DTexture2DNode.h:38