Ocean
HeadUpTransform.h
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1 /*
2  * Copyright (c) Meta Platforms, Inc. and affiliates.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_HEAD_UP_TRANSFORM_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_HEAD_UP_TRANSFORM_H
10 
13 
14 #include "ocean/rendering/Scene.h"
15 
16 namespace Ocean
17 {
18 
19 namespace SceneDescription
20 {
21 
22 namespace SDX
23 {
24 
25 namespace X3D
26 {
27 
28 /**
29  * This class implements an ocean specific X3D node to allow head-up nodes.
30  * @ingroup scenedescriptionsdxx3d
31  */
32 class OCEAN_SCENEDESCRIPTION_SDX_X3D_EXPORT HeadUpTransform : virtual public X3DGroupingNode
33 {
34  public:
35 
36  /**
37  * Creates a new ocean head-up transform node.
38  * @param environment Node environment
39  */
40  explicit HeadUpTransform(const SDXEnvironment* environment);
41 
42  protected:
43 
44  /**
45  * Destructs an ocean head-up transform node.
46  */
47  ~HeadUpTransform() override;
48 
49  /**
50  * Specifies the node type and the fields of this node.
51  * @return Unique node specification of this node
52  */
54 
55  /**
56  * Event function to inform the node that it has been initialized and can apply all internal values to corresponding rendering objects.
57  * @see SDXNode::onInitialize().
58  */
59  void onInitialize(const Rendering::SceneRef& scene, const Timestamp timestamp) override;
60 
61  /**
62  * Event function to inform the node about a changed field.
63  * @see SDXNode::onFieldChanged().
64  */
65  void onFieldChanged(const std::string& fieldName) override;
66 
67  /**
68  * Returns the address of the most derived object.
69  * @see Node::objectAddress().
70  */
71  size_t objectAddress() const override;
72 
73  protected:
74 
75  /// ScreenPosition Field.
77 };
78 
79 }
80 
81 }
82 
83 }
84 
85 }
86 
87 #endif // META_OCEAN_SCENEDESCRIPTION_SDX_X3D_HEAD_UP_TRANSFORM_H
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an ocean specific X3D node to allow head-up nodes.
Definition: HeadUpTransform.h:33
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
size_t objectAddress() const override
Returns the address of the most derived object.
HeadUpTransform(const SDXEnvironment *environment)
Creates a new ocean head-up transform node.
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
SingleVector2 screenPosition_
ScreenPosition Field.
Definition: HeadUpTransform.h:76
~HeadUpTransform() override
Destructs an ocean head-up transform node.
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
This class implements an abstract x3d grouping node.
Definition: X3DGroupingNode.h:34
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15