Ocean
GLESShape.h
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1 /*
2  * Copyright (c) Meta Platforms, Inc. and affiliates.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #ifndef META_OCEAN_RENDERING_GLES_SHAPE_H
9 #define META_OCEAN_RENDERING_GLES_SHAPE_H
10 
13 
15 #include "ocean/rendering/Shape.h"
17 
18 namespace Ocean
19 {
20 
21 namespace Rendering
22 {
23 
24 namespace GLESceneGraph
25 {
26 
27 /**
28  * This class is the base class for all GLESceneGraph shape objects.
29  * @ingroup renderinggles
30  */
31 class OCEAN_RENDERING_GLES_EXPORT GLESShape :
32  virtual public GLESRenderable,
33  virtual public Shape
34 {
35  protected:
36 
37  /**
38  * Creates a new GLESceneGraph shape object.
39  */
41 
42  /**
43  * Destructs a GLESceneGrpah shape object.
44  */
45  ~GLESShape() override;
46 
47  /**
48  * Rebuilds the primitive vertex, normals and face sets.
49  */
50  virtual void rebuildPrimitives() = 0;
51 
52  protected:
53 
54  /// Vertex set holding vertices and normals
56 };
57 
58 }
59 
60 }
61 
62 }
63 
64 #endif // META_OCEAN_RENDERING_GLES_SHAPE_H
This class is the base class for all GLESceneGraph renderable objects.
Definition: GLESRenderable.h:42
This class is the base class for all GLESceneGraph shape objects.
Definition: GLESShape.h:34
~GLESShape() override
Destructs a GLESceneGrpah shape object.
VertexSetRef shapeVertexSet
Vertex set holding vertices and normals.
Definition: GLESShape.h:55
virtual void rebuildPrimitives()=0
Rebuilds the primitive vertex, normals and face sets.
GLESShape()
Creates a new GLESceneGraph shape object.
This class is the base class for all geometries.
Definition: rendering/Shape.h:35
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15