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GL.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_PLATFORM_GL_GL_H
9#define META_OCEAN_PLATFORM_GL_GL_H
10
12
13#if defined(_WINDOWS)
14 #include <gl/gl.h>
15 #include <gl/glext.h>
16#elif defined(__APPLE__)
17 #define GL_GLEXT_PROTOTYPES
18 #include <OpenGL/OpenGL.h>
19 #include <OpenGL/gl.h>
20#else
21 #error Not supported platform.
22#endif
23
24namespace Ocean
25{
26
27namespace Platform
28{
29
30namespace GL
31{
32
33/**
34 * @ingroup platform
35 * @defgroup platformgl Ocean Platform GL Library
36 * @{
37 * The Ocean GL Library provides specific functionalities for OpenGL.
38 * The library is platform independent.
39 * @}
40 */
41
42/**
43 * @namespace Ocean::Platform::GL Namespace of the Platform GL library.<p>
44 * The Namespace Ocean::Platform::GL is used in the entire Ocean Platform GL Library.
45 */
46
47// Defines OCEAN_PLATFORM_GL_EXPORT for dll export and import.
48#if defined(_WINDOWS) && defined(OCEAN_RUNTIME_SHARED)
49 #ifdef USE_OCEAN_PLATFORM_GL_EXPORT
50 #define OCEAN_PLATFORM_GL_EXPORT __declspec(dllexport)
51 #else
52 #define OCEAN_PLATFORM_GL_EXPORT __declspec(dllimport)
53 #endif
54#else
55 #define OCEAN_PLATFORM_GL_EXPORT
56#endif
57
58}
59
60}
61
62}
63
64#endif // META_OCEAN_PLATFORM_GL_GL_H
The namespace covering the entire Ocean framework.
Definition Accessor.h:15