Ocean
GIShape.h
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1 /*
2  * Copyright (c) Meta Platforms, Inc. and affiliates.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #ifndef META_OCEAN_RENDERING_GI_SHAPE_H
9 #define META_OCEAN_RENDERING_GI_SHAPE_H
10 
13 
15 #include "ocean/rendering/Shape.h"
17 
18 namespace Ocean
19 {
20 
21 namespace Rendering
22 {
23 
24 namespace GlobalIllumination
25 {
26 
27 /**
28  * This class is the base class for all Global Illumination shape objects.
29  * @ingroup renderinggi
30  */
31 class OCEAN_RENDERING_GI_EXPORT GIShape :
32  virtual public GIRenderable,
33  virtual public Shape
34 {
35  protected:
36 
37  /**
38  * Creates a new Global Illumination shape object.
39  */
41 
42  /**
43  * Destructs a Global Illumination shape object.
44  */
45  ~GIShape() override;
46 };
47 
48 }
49 
50 }
51 
52 }
53 
54 #endif // META_OCEAN_RENDERING_GI_SHAPE_H
This class is the base class for all Global Illumination renderable objects.
Definition: GIRenderable.h:45
This class is the base class for all Global Illumination shape objects.
Definition: GIShape.h:34
~GIShape() override
Destructs a Global Illumination shape object.
GIShape()
Creates a new Global Illumination shape object.
This class is the base class for all geometries.
Definition: rendering/Shape.h:35
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15