Ocean
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GIShape.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_RENDERING_GI_SHAPE_H
9#define META_OCEAN_RENDERING_GI_SHAPE_H
10
13
17
18namespace Ocean
19{
20
21namespace Rendering
22{
23
24namespace GlobalIllumination
25{
26
27/**
28 * This class is the base class for all Global Illumination shape objects.
29 * @ingroup renderinggi
30 */
31class OCEAN_RENDERING_GI_EXPORT GIShape :
32 virtual public GIRenderable,
33 virtual public Shape
34{
35 protected:
36
37 /**
38 * Creates a new Global Illumination shape object.
39 */
41
42 /**
43 * Destructs a Global Illumination shape object.
44 */
45 ~GIShape() override;
46};
47
48}
49
50}
51
52}
53
54#endif // META_OCEAN_RENDERING_GI_SHAPE_H
This class is the base class for all Global Illumination renderable objects.
Definition GIRenderable.h:45
This class is the base class for all Global Illumination shape objects.
Definition GIShape.h:34
~GIShape() override
Destructs a Global Illumination shape object.
GIShape()
Creates a new Global Illumination shape object.
This class is the base class for all geometries.
Definition rendering/Shape.h:35
The namespace covering the entire Ocean framework.
Definition Accessor.h:15