8 #ifndef META_OCEAN_MEDIA_FINITE_MEDIUM_H
9 #define META_OCEAN_MEDIA_FINITE_MEDIUM_H
43 static constexpr
float AS_FAST_AS_POSSIBLE = 0.0f;
72 virtual float speed()
const = 0;
80 inline bool loop()
const;
This class implements a scoped lock object for recursive lock objects.
Definition: Lock.h:135
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15