8#ifndef META_OCEAN_MEDIA_DS_SOUND_MEDIUM_H
9#define META_OCEAN_MEDIA_DS_SOUND_MEDIUM_H
57 const AM_MEDIA_TYPE&
type()
const;
73 typedef std::vector<ScopedIBaseFilter>
Filters;
164 float soundNonMuteVolume_ = NumericF::minValue();
This class wraps an unmanaged object (or reference) which needs to be released after usage.
Definition ScopedObject.h:166
The namespace covering the entire Ocean framework.
Definition Accessor.h:15