8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_COMPOSED_SHADER_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_COMPOSED_SHADER_H
22 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d composed shader node.
Definition: ComposedShader.h:39
MultiNode parts_
The parts field.
Definition: ComposedShader.h:85
ComposedShader(const SDXEnvironment *environment)
Creates a new packaged shader node.
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
size_t objectAddress() const override
Returns the address of the most derived object.
bool applyParameter(const Rendering::ShaderProgramRef &shaderProgram, const std::string &fieldName)
Applies a given parameter to the shader.
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
This class implements an abstract x3d programmable shader object.
Definition: X3DProgrammableShaderObject.h:32
This class implements an abstract x3d shader node.
Definition: X3DShaderNode.h:31
This class implements the base class for all dynamic SDX scene description nodes.
Definition: SDXDynamicNode.h:38
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15