8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_COLOR_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_COLOR_H
17 namespace SceneDescription
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d color node.
Definition: Color.h:31
void onFieldChanged(const std::string &fieldName) override
Event function to inform the node about a changed field.
Color(const SDXEnvironment *environment)
Creates a new x3d color node.
MultiColor color_
Color field.
Definition: Color.h:63
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
size_t objectAddress() const override
Returns the address of the most derived object.
This class implements an abstract x3d color node.
Definition: X3DColorNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15