8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_BOOLEAN_FILTER_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_BOOLEAN_FILTER_H
17 namespace SceneDescription
This class is the base class for all scene description fields.
Definition: Field.h:36
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements a x3d boolean filter node.
Definition: BooleanFilter.h:31
size_t objectAddress() const override
Returns the address of the most derived object.
SingleBool setBoolean_
Set_boolean field.
Definition: BooleanFilter.h:63
SingleBool inputTrue_
InputTrue field.
Definition: BooleanFilter.h:72
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
BooleanFilter(const SDXEnvironment *environment)
Creates a new x3d boolean filter node.
SingleBool inputFalse_
InputFalse field.
Definition: BooleanFilter.h:66
SingleBool inputNegate_
InputNegate field.
Definition: BooleanFilter.h:69
bool onFieldChanging(const std::string &fieldName, const Field &field) override
Explicit changing event function for node fields.
This class implements an abstract x3d child node.
Definition: X3DChildNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15