Ocean
Audio.h
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifndef META_OCEAN_MEDIA_AUDIO_H
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#define META_OCEAN_MEDIA_AUDIO_H
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#include "
ocean/media/Media.h
"
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#include "
ocean/media/FiniteMedium.h
"
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#include "
ocean/media/SoundMedium.h
"
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namespace
Ocean
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{
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namespace
Media
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{
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// Forward declaration.
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class
Audio;
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/**
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* Definition of a smart medium reference holding a audio object.
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* @see SmartMediumRef, Audio.
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* @ingroup media
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*/
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typedef
SmartMediumRef<Audio>
AudioRef
;
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/**
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* This class is the base class for all audio mediums.
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* @ingroup media
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*/
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class
OCEAN_MEDIA_EXPORT
Audio
:
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public
virtual
FiniteMedium
,
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public
virtual
SoundMedium
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{
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protected
:
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/**
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* Creates a new audio by a given url.
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* @param url Url of the audio
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*/
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explicit
Audio
(
const
std::string& url);
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};
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}
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}
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#endif
// META_OCEAN_MEDIA_AUDIO_H
FiniteMedium.h
Media.h
SoundMedium.h
Ocean::Media::Audio
This class is the base class for all audio mediums.
Definition:
Audio.h:38
Ocean::Media::Audio::Audio
Audio(const std::string &url)
Creates a new audio by a given url.
Ocean::Media::FiniteMedium
This class is the base class for all finite mediums.
Definition:
FiniteMedium.h:36
Ocean::Media::SmartMediumRef
This class implements a smart medium reference.
Definition:
MediumRef.h:33
Ocean::Media::SoundMedium
This class is the base class for all sound mediums.
Definition:
SoundMedium.h:38
Ocean::Media::AudioRef
SmartMediumRef< Audio > AudioRef
Definition of a smart medium reference holding a audio object.
Definition:
Audio.h:22
Ocean
The namespace covering the entire Ocean framework.
Definition:
Accessor.h:15
impl
ocean
media
Audio.h
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