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Audio.h
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1/*
2 * Copyright (c) Meta Platforms, Inc. and affiliates.
3 *
4 * This source code is licensed under the MIT license found in the
5 * LICENSE file in the root directory of this source tree.
6 */
7
8#ifndef META_OCEAN_MEDIA_AUDIO_H
9#define META_OCEAN_MEDIA_AUDIO_H
10
11#include "ocean/media/Media.h"
14
15namespace Ocean
16{
17
18namespace Media
19{
20
21// Forward declaration.
22class Audio;
23
24/**
25 * Definition of a smart medium reference holding a audio object.
26 * @see SmartMediumRef, Audio.
27 * @ingroup media
28 */
30
31/**
32 * This class is the base class for all audio mediums.
33 * @ingroup media
34 */
35class OCEAN_MEDIA_EXPORT Audio :
36 public virtual FiniteMedium,
37 public virtual SoundMedium
38{
39 protected:
40
41 /**
42 * Creates a new audio by a given url.
43 * @param url Url of the audio
44 */
45 explicit Audio(const std::string& url);
46};
47
48}
49
50}
51
52#endif // META_OCEAN_MEDIA_AUDIO_H
This class is the base class for all audio mediums.
Definition Audio.h:38
Audio(const std::string &url)
Creates a new audio by a given url.
This class is the base class for all finite mediums.
Definition FiniteMedium.h:36
This class implements a smart medium reference.
Definition MediumRef.h:33
This class is the base class for all sound mediums.
Definition SoundMedium.h:38
SmartMediumRef< Audio > AudioRef
Definition of a smart medium reference holding a audio object.
Definition Audio.h:29
The namespace covering the entire Ocean framework.
Definition Accessor.h:15