8 #ifndef META_OCEAN_SCENEDESCRIPTION_SDX_X3D_APPEARANCE_H
9 #define META_OCEAN_SCENEDESCRIPTION_SDX_X3D_APPEARANCE_H
19 namespace SceneDescription
This class is the base class for all scene description fields.
Definition: Field.h:36
This class implements a node specification object.
Definition: scenedescription/Node.h:77
This class implements an x3d apperance node.
Definition: Appearance.h:33
bool checkTransparencyState()
(Re-)Checks whether the connected rendering object must contain a blend attribute.
bool onFieldChanging(const std::string &fieldName, const Field &field) override
Explicit changing event function for node fields.
SingleNode textureTransform_
TextureTransform.
Definition: Appearance.h:98
NodeSpecification specifyNode()
Specifies the node type and the fields of this node.
SingleNode material_
Material field.
Definition: Appearance.h:89
void onInitialize(const Rendering::SceneRef &scene, const Timestamp timestamp) override
Event function to inform the node that it has been initialized and can apply all internal values to c...
SingleBool isPhantom_
IsPhantom field.
Definition: Appearance.h:101
SingleNode texture_
Texture field.
Definition: Appearance.h:95
~Appearance() override
Destructs an appearance node.
MultiNode shaders_
Shaders field.
Definition: Appearance.h:92
SingleNode fillProperties_
FillProperties field.
Definition: Appearance.h:83
size_t objectAddress() const override
Returns the address of the most derived object.
Appearance(const SDXEnvironment *environment)
Creates a new appearance node.
SingleNode lineProperties_
LineProperties field.
Definition: Appearance.h:86
Rendering::TexturesRef explicitRenderingTextures_
Explicit rendering textures object.
Definition: Appearance.h:104
This class implements an abstract x3d appearance node.
Definition: X3DAppearanceNode.h:31
This class implements a node environment container.
Definition: SDXNode.h:62
This class implements a timestamp.
Definition: Timestamp.h:36
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15