Ocean
AdvancedFrameConverter.h
Go to the documentation of this file.
1 /*
2  * Copyright (c) Meta Platforms, Inc. and affiliates.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #ifndef META_OCEAN_CV_ADVANCED_ADVANCED_FRAME_CONVERTER_H
9 #define META_OCEAN_CV_ADVANCED_ADVANCED_FRAME_CONVERTER_H
10 
12 
13 #include "ocean/base/Frame.h"
14 #include "ocean/base/Worker.h"
15 
16 namespace Ocean
17 {
18 
19 namespace CV
20 {
21 
22 namespace Advanced
23 {
24 
25 /**
26  * This class implements a frame converter creating advanced and artificial pixel formats.
27  * @ingroup cvadvanced
28  */
29 class OCEAN_CV_ADVANCED_EXPORT AdvancedFrameConverter
30 {
31  public:
32 
33  /**
34  * Converts a 3 channel 24 bit color frame to a 2 channel 16 bit color (with YU component) and 1 channel 8 bit texture frame.
35  * The 8 bit texture component is created by averaging the Scharr 3x3 filter response over a window area.
36  * @param source The source frame to convert
37  * @param target The target frame receiving the converted frame
38  * @param window Size of the window in pixel used for filter response averaging, with range [1, infinity), must be odd
39  * @param worker Optional worker object to distribute the computation
40  * @return True, if succeeded
41  */
42  static bool convertToYUT24ScharrMagnitude(const Frame& source, Frame& target, const unsigned int window = 11u, Worker* worker = nullptr);
43 
44  /**
45  * Converts a 4 channel 32 bit color frame to a 3 channel 24 bit color (with YUV component) and 1 channel 8 bit texture frame.
46  * The 8 bit texture component is created by averaging the Scharr 3x3 filter response over a window area.
47  * @param source The source frame to convert
48  * @param target The target frame receiving the converted frame
49  * @param window Size of the window in pixel used for filter response averaging, with range [1, infinity), must be odd
50  * @param worker Optional worker object to distribute the computation
51  * @return True, if succeeded
52  */
53  static bool convertToYUVT32ScharrMagnitude(const Frame& source, Frame& target, const unsigned int window = 11u, Worker* worker = nullptr);
54 
55  /**
56  * Converts a 4 channel 32 bit color frame to a 3 channel 24 bit color (with RGB component) and 1 channel 8 bit texture frame.
57  * The 8 bit texture component is created by averaging the Scharr 3x3 filter response over a window area.
58  * @param source The source frame to convert
59  * @param target The target frame receiving the converted frame
60  * @param window Size of the window in pixel used for filter response averaging, with range [1, infinity), must be odd
61  * @param worker Optional worker object to distribute the computation
62  * @return True, if succeeded
63  */
64  static bool convertToRGBT32ScharrMagnitude(const Frame& source, Frame& target, const unsigned int window = 11u, Worker* worker = nullptr);
65 
66  /**
67  * Converts a given frame into a RGB frame with additional (fourth) texture channel.
68  * The texture is determined by the absolute magnitude of the horizontal and vertical Scharr filter response.
69  * @param source The source frame to be converted
70  * @param target The target frame receiving the converted frame
71  * @param worker Optional worker object to distribute the computation
72  * @return True, if succeeded
73  */
74  static bool convertToRGBT32ScharrMagnitude(const Frame& source, Frame& target, Worker* worker = nullptr);
75 
76  /**
77  * Converts a given frame into a mean filtered YUV frame with extended Laplace (magnitude) channels.
78  * First, the frame is converted in a YUV frame. Second, for each channel the magnitude Laplace filter response is determined and added as additional channel.<br>
79  * Finally, each channel is filtered by a mean filter with specified filter size.
80  * @param source The source frame which will be converted
81  * @param target The resulting target frame with 6 data channels
82  * @param window Size of the window in pixel used for filter response averaging, with range [1, infinity), must be odd
83  * @param worker Optional worker object to distribute the computation
84  * @return True, if succeeded
85  */
86  static bool convertToYUVLLL48LaplaceMagnitude(const Frame& source, Frame& target, const unsigned int window = 11u, Worker* worker = nullptr);
87 
88  /**
89  * Changes a 3 channel 24 bit color frame to a 2 channel 16 bit color (with YU component) and 1 channel 8 bit texture frame.
90  * The 8 bit texture component is created by averaging the Scharr 3x3 filter response over a window area.
91  * @param frame The frame to convert
92  * @param window Size of the window in pixel used for filter response averaging, with range [1, infinity), must be odd
93  * @param worker Optional worker object to distribute the computation
94  * @return True, if succeeded
95  */
96  static bool changeToYUT24ScharrMagnitude(Frame& frame, const unsigned int window = 11u, Worker* worker = nullptr);
97 
98  /**
99  * Changes a 4 channel 32 bit color frame to a 3 channel 24 bit color (with YUV component) and 1 channel 8 bit texture frame.
100  * The 8 bit texture component is created by averaging the Scharr 3x3 filter response over a window area.
101  * @param frame The frame to convert
102  * @param window Size of the window in pixel used for filter response averaging, with range [1, infinity), must be odd
103  * @param worker Optional worker object to distribute the computation
104  * @return True, if succeeded
105  */
106  static bool changeToYUVT32ScharrMagnitude(Frame& frame, const unsigned int window = 11u, Worker* worker = nullptr);
107 
108  /**
109  * Changes a 4 channel 32 bit color frame to a 3 channel 24 bit color (with RGB component) and 1 channel 8 bit texture frame.
110  * The 8 bit texture component is created by averaging the Scharr 3x3 filter response over a window area.
111  * @param frame The frame to convert
112  * @param window Size of the window in pixel used for filter response averaging, with range [1, infinity), must be odd
113  * @param worker Optional worker object to distribute the computation
114  * @return True, if succeeded
115  */
116  static bool changeToRGBT32ScharrMagnitude(Frame& frame, const unsigned int window = 11u, Worker* worker = nullptr);
117 
118  private:
119 
120  /**
121  * Creates a bordered integral frame holding the maximal absolute Scharr filter response values of 4 directories.
122  * @param frame The frame to create the integral frame from, must be valid
123  * @param window Size of the integral border in pixel, with range [1, infinity), must be odd
124  * @param integralFrame Resulting integral frame with size (frame.width() + 2 * window + 1)x(frame.height() + 2 * window + 1)
125  * @param worker Optional worker object to create the integral frame from
126  * @return True, if succeeded
127  */
128  static bool createScharrMagnitudeIntegral(const Frame& frame, const unsigned int window, Frame& integralFrame, Worker* worker = nullptr);
129 };
130 
131 }
132 
133 }
134 
135 }
136 
137 #endif // META_OCEAN_CV_ADVANCED_ADVANCED_FRAME_CONVERTER_H
This class implements a frame converter creating advanced and artificial pixel formats.
Definition: AdvancedFrameConverter.h:30
static bool convertToRGBT32ScharrMagnitude(const Frame &source, Frame &target, Worker *worker=nullptr)
Converts a given frame into a RGB frame with additional (fourth) texture channel.
static bool convertToRGBT32ScharrMagnitude(const Frame &source, Frame &target, const unsigned int window=11u, Worker *worker=nullptr)
Converts a 4 channel 32 bit color frame to a 3 channel 24 bit color (with RGB component) and 1 channe...
static bool changeToRGBT32ScharrMagnitude(Frame &frame, const unsigned int window=11u, Worker *worker=nullptr)
Changes a 4 channel 32 bit color frame to a 3 channel 24 bit color (with RGB component) and 1 channel...
static bool convertToYUT24ScharrMagnitude(const Frame &source, Frame &target, const unsigned int window=11u, Worker *worker=nullptr)
Converts a 3 channel 24 bit color frame to a 2 channel 16 bit color (with YU component) and 1 channel...
static bool changeToYUVT32ScharrMagnitude(Frame &frame, const unsigned int window=11u, Worker *worker=nullptr)
Changes a 4 channel 32 bit color frame to a 3 channel 24 bit color (with YUV component) and 1 channel...
static bool convertToYUVT32ScharrMagnitude(const Frame &source, Frame &target, const unsigned int window=11u, Worker *worker=nullptr)
Converts a 4 channel 32 bit color frame to a 3 channel 24 bit color (with YUV component) and 1 channe...
static bool convertToYUVLLL48LaplaceMagnitude(const Frame &source, Frame &target, const unsigned int window=11u, Worker *worker=nullptr)
Converts a given frame into a mean filtered YUV frame with extended Laplace (magnitude) channels.
static bool createScharrMagnitudeIntegral(const Frame &frame, const unsigned int window, Frame &integralFrame, Worker *worker=nullptr)
Creates a bordered integral frame holding the maximal absolute Scharr filter response values of 4 dir...
static bool changeToYUT24ScharrMagnitude(Frame &frame, const unsigned int window=11u, Worker *worker=nullptr)
Changes a 3 channel 24 bit color frame to a 2 channel 16 bit color (with YU component) and 1 channel ...
This class implements Ocean's image class.
Definition: Frame.h:1760
This class implements a worker able to distribute function calls over different threads.
Definition: Worker.h:33
The namespace covering the entire Ocean framework.
Definition: Accessor.h:15